![]() Dark forces will meddle with the ascension wars, trying to poison the battling pretenders one against the one all the while the world burns around them as the Inquisition rises once more to purge magic from the world before it lays the world bare before the onslaught of the encroaching horror of the Void and the destructive Elemental planes.Įlder Dragons will take to the sky once again and attract glory and treasure seeking heroes. Various strongholds will be spread across the map where ancient beings of great power dwell and cling to power. From the start you will face new and dangerous enemies in the vast independent lands and rescue allies from them, making expansion substantially more difficult and dangerous. Legendary builds a whole new world for the players to discover and interact with. MANY heavily modified vanilla nations, some taken from the later ages and moved to EA (MA Caelum (renamed to Hararat), MA Asphodel, MA Bandar Log, MA Uruk (renamed to Akkad), MA Phlegra, MA Phaeacia, MA Ind, MA Na'Ba (renamed to Sa'Ba), LA Arcoscephale (renamed to Delphanes), LA C'tis (renamed to Aabydum), LA Phlegra (Porphyrion), LA Ragha, LA R'lyeh and LA Erytheia), and others already from the Early Ages (Arcoscephale, Ermor, Ulm, Marverni, Sauromatia, Machaka, Abysia, Caelum, C'tis, Pangaea, Agartha, Tir na n'Og, Kailasa, Lanka, Hinnom, Ur (renamed to Eridu), Berytos, Mekone, Ubar, R'lyeh (renamed to Aulgyaththu), Pelagia, Oceania, Therodos and with very light changes Fomoria and Atlantis) most of these nations received new lore, new content, new mechanics and some balance changes, and none of these modifications are available outside Hellenika! For example, Hellenika lets EA Ermor cast a very powerful ritual that opens up the Gates of Death and irreversibly transforms the entire nation into MA Ermor!
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